![]() From what I can tell, the only thing I can get to work with CallbackContext are direct key presses on a keyboard without incorporating SendValueToControl. Where are the standard Skyboxes in Unity 5.4.3f1 Discussion in Editor & General Support started by VenusianArtist, Dec 4, 2016. Android: By default lower volume of the background audio. Android: Added 'Mute Other Audio Sources' option to Android player settings in editor. (823935) Analytics: Fixed an invalid userId issue on WebGL. Naturally it requires the editor to make sense, so it cant be used in build. The API under UnityEditor is for use in the editor, such as editor scripts, editor tools, etc. 2D: Fixed an issue with UV rounding errors when using the OverrideGeometry method on sprites. i will forever remember to not trust the UnityEditor lol. I hooked up a controller and it will not trigger the CallbackContext routine regardless of pairing it with the On-Screen Stick component. Welcome to the Unity Forums Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively. Also includes relevant fixes from Unity 5.3.7. Im back on 5.3. ![]() Playing the scene will snap it back, but then will go right back to glitches. It glitches almost animated and then will pop back on its own. This mess is suppose to the a TEXT object in a Canvas. I don't believe that the issue resides with the On-Screen Stick component. Posts: 124 The GUI layers glitch so bad I can't use these updates. Welcome to the Unity Forums Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively. However, they are definitely not being recognized through the CallbackContext system via SendValueToControl. The Left Stick inputs are definitely being sent to the input system (because I am using them to read their Vector2 components via a non-CallbackContext method). When using the On-Screen Stick component, setting the "Control Path" to "Left Stick " and having a "Left Stick " defined as one of the bindings for my "Move" action would logically mean that this would trigger a CallbackContext, thus allowing me to utilize it to invoke any Unity events I have defined under my "Move" CallbackContext section of my Player Input component. ![]() Ive also tried on a new fresh project with only Oculus SDK and XR Plugin but it doesnt work any better. ![]() XR Plugin Management is version 3.2.13, Oculus XR plugin 1.4.0 and Oculus SDK is newest 19.1 (plugin 1.51) with hand tracking. It is unclear at this point whether well be doing another HTP drop all our development for HoloLens is now in the 5.5 and future main Unity versions. (on Mac OS X 10.10. 5.5 already has improvements and fixes for HoloLens development that are not in the 5.4 HTP. Did you ever get an answer to this? I am having the same issue. My real project uses URP (8.2.0) and Vulkan (also tried OpenGLES3.0). Is anyone facing the same issue I had the same problem with downloading 5.3.7f1. ![]()
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